

That’s a disappointment, but it’s still a neat trick to see the video load and play while you can still move freely around the area. A ghostly haze present on the console isn’t replicated here – instead it’s blocky shots of greenscreened actors with a slight transparency added. The premise hasn’t changed, and the in-world FMV still acts as the star of the show.

If you take one thing away from this review, it should be this – the PC version is not the somewhat janky console shooter you might have seen in previews or videos. Enemies are redesigned (nary a duck will you now find), and contemporary PC controls make aiming far less of a chore than it was with a digital pad. The game’s semi open-world aspects have been enhanced here, resulting in an island you can wander and backtrack through without noticeable load times, and mostly without restriction. The console engine is gone, replaced by one with smoother framerates and vast draw distances – performing most similarly to Realms of the Haunting. Studio 3DO presumably recognized this, so the PC re-release is a very different game. In a flooded market, it hardly looked worth a PC player’s time. Gameplay videos will show a game with choppy framerates, awkward gunplay, and an odd affinity for shooting rowdy ducks. Beyond that, it was a fairly clunky shooter. At marked points around the map, ghostly videos would seamlessly play within the world, showing you the soap opera drama leading up to the night of the doomed ritual. What went wrong? Where is everybody? Can you undo the curse and escape?Īs a 3DO showcase, the game’s major selling point was the integrated Full Motion Video you’d encounter throughout the island. You play as a lone investigator landing on the island, and find the grounds overflowing with undead and supernatural beasties. After placing her essence into ten vessels and hiding them around the island (something something Osiris – just go with it), she appears to have completed the necessary ritual. Tess is way into Egyptology, and by exploiting her wealth and six of her friends, has acquired an ancient artifact she believes will grant her eternal life. The plot sends you to an isolated island dominated by the mansion of 1930s heiress and socialite, Tess Conway. The island is littered with secret temples and shrines. The one exception is this title – completely redeveloped for the PC market by Logicware, and it’s this version of the spooky shooter that we’ll be talking about today. Most third party developers then chose to port their titles to the PlayStation and/or Saturn, but Studio 3DO’s projects almost all went down with the ship. They would make eight of these titles, all with an appropriately multimedia slant, before the 3DO dream died (for a few reasons, but mostly the absurd $699 price of the console). Studio 3DO was the in-house talent making games to showcase its namesake console.
